Character Background Story: Moira
Welcome to the background story of Moira, the Half-Elf, Oracle Healer.
A great way to get a holistic idea of who your character is, beyond the character sheet, is to come up with a short background story for them.
If you're new to the concept of how RPG characters are built, there are many facets of feats and traits that can make up the skills and nuances of the character you're playing. As a Healer, my character is equipped with skills such as Heal, Knowledge (Religion), Spellcraft, and Use Magic Device. These skills make sense for Moira's purpose in being the party's magical healer.
Another handy skill I like to have on hand for my characters, especially if there is no thief in the adventuring party, is Disable Device. This skill is used to check for traps, disable traps, and unlock locks. One can set up traps as well. To add bonuses to Moira's Disable Device skill, she has the Criminal trait. This allows Disable Device to be a class skill providing an additional +3 to the +1 bonus for the trait itself. One may not typically think of a Healer having a criminal background, but since I gave Moira the Criminal trait, I had to figure out a way to weave that into the story.
Hope you enjoy it!
Born of a tryst between a Fosairian soldier and a student of the Arcana, Moira knows nothing of her heritage since she was found wandering the streets of Fosaire, in the Kingdom of Ma-Edah. A guardsman, recently off his post, caught sight of the small child of only three years, hiding behind the corner of a building in the merchant’s quarters. Even at her tiny stature, she stood out with pale skin, dark reddish-purple hair, and bright, azure-blue eyes.
As he ran through the limited female names he knew, a sudden breeze hushed past his ear. The sound of a slow exhalation was faint, but it clearly said, “mmoooiiirraaaaaa.” The guardsman with the lost child in his arms halted in place, turning to see who might have uttered such a sound. Just the bustling of people in the streets surrounded them, no one paying any specific attention to the two. The little girl giggled in his arms, bringing his attention back to the mission at hand.
Toddler grew to child as they normally do, and she became attached to a small group of misfits who taught her the basics of thievery by the age of 12. At 13, she escaped life at the orphanage with a few other kids who were deemed old enough to leave. It was an odd, little family they formed but the only one Moira knew. Oftentimes she was the appointed lookout as she was uncanny at knowing when someone was approaching, even in the night.
With four kids on-site the night of the robbery and two waiting ready at their exit site, Moira was tasked with sitting near the main gate, facing the temple. Sitting with her back on the interior of the perimeter wall she was able to listen to the comings and goings at the temple’s side door, which leads to the graveyard.
Moira woke again when the sun was up, in a room strange to her but more comfortable than she ever knew. She was now living in the temple and soon to meet with the Head Priestess for her Oracle training. Her specialty would be Healing, to make up for all the loss she suffered, all the wrong choices she submitted to in spite of herself, and to begin her process of finally knowing she belonged in this world.